Games Are the New Literature. We Treat Them Like It.
FEATURED
Most people think of video games as stories with buttons. A hero, a quest, some dialogue, and maybe a branching ending. But games do more than just tell stories. They argue.
Dishonored persuades by procedure. Arkane Studios designed it so that how you play is what shapes the narrative. In other words, the game itself becomes an argument, a playable philosophy. But how does it accomplish that ?
Featured
Rather than reviewing Helldivers 2 as a launch phenomenon, this feels like the right time to reevaluate it as a living system, with two years of updates, controversy, balance changes and community driven narrative. This is a retroactive review of Helldivers 2, two years on. Assessing how it plays today and what it has become since launch.